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https://github.com/baldurk/renderdoc.git
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Forcibly refresh UI state after editing a shader or removing an edit
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@@ -2008,6 +2008,8 @@ namespace renderdocui.Windows.PipelineState
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if (files.Count == 0)
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return;
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D3D11PipelineStateViewer pipeviewer = this;
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ShaderViewer sv = new ShaderViewer(m_Core, false, entryFunc, files,
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// Save Callback
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@@ -2101,10 +2103,12 @@ namespace renderdocui.Windows.PipelineState
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if (to == ResourceId.Null)
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{
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r.RemoveReplacement(from);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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}
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else
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{
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r.ReplaceResource(from, to);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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}
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});
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},
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@@ -2117,6 +2121,7 @@ namespace renderdocui.Windows.PipelineState
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m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
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{
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r.RemoveReplacement(stage.Shader);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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});
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});
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@@ -1884,6 +1884,8 @@ namespace renderdocui.Windows.PipelineState
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if (files.Count == 0)
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return;
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GLPipelineStateViewer pipeviewer = this;
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ShaderViewer sv = new ShaderViewer(m_Core, false, "main", files,
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// Save Callback
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@@ -1906,10 +1908,12 @@ namespace renderdocui.Windows.PipelineState
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if (to == ResourceId.Null)
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{
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r.RemoveReplacement(from);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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}
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else
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{
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r.ReplaceResource(from, to);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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}
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});
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},
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@@ -1922,6 +1926,7 @@ namespace renderdocui.Windows.PipelineState
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m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
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{
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r.RemoveReplacement(stage.Shader);
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pipeviewer.BeginInvoke((MethodInvoker)delegate { m_Core.RefreshStatus(); });
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});
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});
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