diff --git a/renderdoc/data/hlsl/debugdisplay.hlsl b/renderdoc/data/hlsl/debugdisplay.hlsl index ce5921634..e95331993 100644 --- a/renderdoc/data/hlsl/debugdisplay.hlsl +++ b/renderdoc/data/hlsl/debugdisplay.hlsl @@ -62,7 +62,7 @@ float ConvertSRGBToLinear(float srgb) if (srgb <= 0.04045f) return srgb / 12.92f; else - return pow(saturate(srgb) + 0.055f / 1.055f, 2.4f); + return pow((saturate(srgb) + 0.055f) / 1.055f, 2.4f); } // main texture display shader, used for the texture viewer. It samples the right resource