Display quad overdraw as disabled when MSAA is enabled on vulkan

* No API supports the quad overdraw with MSAA, but on other APIs it's feasible
  to downgrade and render the overlay at single sampled. On Vulkan with
  renderpasses this is not possible.
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baldurk committed 2024-09-09 14:45:30 +01:00
1 parent 3c6520d250
commit 1ca4b70bf9
2 files changed
+20 -1

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+18
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@@ -3129,6 +3129,24 @@ void TextureViewer::OnEventChanged(uint32_t eventId)
ShaderStage::Pixel, ShaderStage::Task, ShaderStage::Mesh,
};
QFont font = ui->overlay->font();
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::Vulkan &&
m_Ctx.CurVulkanPipelineState()->multisample.rasterSamples > 1)
{
font.setItalic(true);
ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawDraw, tr("Overdraw (N/A on MSAA)"));
ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawPass, tr("Overdraw (N/A on MSAA)"));
ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawDraw, font, Qt::FontRole);
ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawPass, font, Qt::FontRole);
}
else
{
ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawDraw, tr("Quad Overdraw (Draw)"));
ui->overlay->setItemText((int)DebugOverlay::QuadOverdrawPass, tr("Quad Overdraw (Pass)"));
ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawDraw, font, Qt::FontRole);
ui->overlay->setItemData((int)DebugOverlay::QuadOverdrawPass, font, Qt::FontRole);
}
int count = 7;
if(compute)