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Pass through current GPU vendor in APIProperties, for analytics
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@@ -168,6 +168,11 @@ void CaptureContext::LoadCapture(const rdcstr &captureFile, const rdcstr &origFi
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ANALYTIC_SET(CaptureFeatures.MultiGPU, m_APIProps.MultiGPU);
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ANALYTIC_SET(CaptureFeatures.D3D12Bundle, m_APIProps.D3D12Bundle);
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if(m_APIProps.vendor != GPUVendor::Unknown)
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{
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ANALYTIC_ADDUNIQ(GPUVendors, ToQStr(m_APIProps.vendor));
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}
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m_MainWindow->setProgress(-1.0f);
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if(m_CaptureLoaded)
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