Fix discard patterns to work correctly with multisampled UINT textures

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baldurk committed 2021-05-27 14:18:05 +01:00
1 parent c41a6b3740
commit 1ed4b561e6
16 files changed
+223 -71

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@@ -119,7 +119,8 @@ static const BuiltinShaderConfig builtinShaders[] = {
BuiltinShaderConfig(BuiltinShader::ShaderDebugSampleVS,
EmbeddedResource(glsl_shaderdebug_sample_vert), rdcspv::ShaderStage::Vertex),
BuiltinShaderConfig(BuiltinShader::DiscardFS, EmbeddedResource(glsl_discard_frag),
rdcspv::ShaderStage::Fragment),
rdcspv::ShaderStage::Fragment, FeatureCheck::NoCheck,
BuiltinShaderFlags::BaseTypeParameterised),
BuiltinShaderConfig(
BuiltinShader::HistogramCS, EmbeddedResource(glsl_histogram_comp),
rdcspv::ShaderStage::Compute, FeatureCheck::NoCheck,