From 1fdb7db07e1fd103bbfc6ea4ac612c980926f1a1 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 4 Jul 2022 14:22:59 +0100 Subject: [PATCH] Don't use shader compile flags when editing decompiled shader --- qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp index dd5c79e15..af244c177 100644 --- a/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp +++ b/qrenderdoc/Windows/PipelineState/PipelineStateViewer.cpp @@ -1026,8 +1026,8 @@ IShaderViewer *PipelineStateViewer::EditDecompiledSource(const ShaderProcessingT rdcstrpairs files; files.push_back(rdcpair("decompiled", source)); - IShaderViewer *sv = EditShader(id, shaderDetails->stage, shaderDetails->entryPoint, - shaderDetails->debugInfo.compileFlags, tool.output, files); + IShaderViewer *sv = + EditShader(id, shaderDetails->stage, shaderDetails->entryPoint, {}, tool.output, files); sv->ShowErrors(out.log);