From 207852bb153c07a728162273da6330b3e2370311 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 20 Apr 2020 13:25:02 +0100 Subject: [PATCH] Disable linked shaderc as vulkan SDK copy now links /MTD * We'll probably want to add support for optionally compiling in a linked shaderc that we build ourselves now. --- util/test/demos/test_common.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/util/test/demos/test_common.cpp b/util/test/demos/test_common.cpp index e02ccdb9c..9809bc204 100644 --- a/util/test/demos/test_common.cpp +++ b/util/test/demos/test_common.cpp @@ -199,7 +199,7 @@ extern "C" __declspec(noalias) void __cdecl __std_reverse_trivially_swappable_8( // this define toggles on/off using the linked shaderc. This can be useful if e.g. on windows the // shaderc in VULKAN_SDK is broken. -#define USE_LINKED_SHADERC (1 && HAVE_SHADERC) +#define USE_LINKED_SHADERC (0 && HAVE_SHADERC) static shaderc_compiler_t shaderc = NULL; static std::string externalCompiler;