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Add ReplayOptions struct to contain replay-time configuration
* Not currently exposed to the UI or used by the drivers, we just pass the default object through
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@@ -173,10 +173,10 @@ struct CaptureContextInvoker : ICaptureContext
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{
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return InvokeRetFunction<WindowingData>(&ICaptureContext::CreateWindowingData, window);
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}
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virtual void LoadCapture(const rdcstr &capture, const rdcstr &origFilename, bool temporary,
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bool local) override
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virtual void LoadCapture(const rdcstr &capture, const ReplayOptions &opts,
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const rdcstr &origFilename, bool temporary, bool local) override
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{
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InvokeVoidFunction(&ICaptureContext::LoadCapture, capture, origFilename, temporary, local);
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InvokeVoidFunction(&ICaptureContext::LoadCapture, capture, opts, origFilename, temporary, local);
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}
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virtual bool SaveCaptureTo(const rdcstr &capture) override
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{
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