diff --git a/renderdoc/driver/d3d12/d3d12_stringise.cpp b/renderdoc/driver/d3d12/d3d12_stringise.cpp index 1ee91ce5e..3b5f66346 100644 --- a/renderdoc/driver/d3d12/d3d12_stringise.cpp +++ b/renderdoc/driver/d3d12/d3d12_stringise.cpp @@ -36,7 +36,7 @@ rdcstr DoStringise(const D3D12Chunk &el) STRINGISE_ENUM_CLASS_NAMED(PushMarker, "ID3D12GraphicsCommandList::BeginEvent"); STRINGISE_ENUM_CLASS_NAMED(SetMarker, "ID3D12GraphicsCommandList::SetMarker"); STRINGISE_ENUM_CLASS_NAMED(PopMarker, "ID3D12GraphicsCommandList::EndEvent"); - STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "Internal: SetShaderDebugPath"); + STRINGISE_ENUM_CLASS_NAMED(SetShaderDebugPath, "Internal::SetShaderDebugPath"); STRINGISE_ENUM_CLASS_NAMED(CreateSwapBuffer, "IDXGISwapChain::GetBuffer"); STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandQueue, "ID3D12Device::CreateCommandQueue"); STRINGISE_ENUM_CLASS_NAMED(Device_CreateCommandAllocator, diff --git a/renderdoc/driver/gl/gl_driver.cpp b/renderdoc/driver/gl/gl_driver.cpp index 1ac852931..e262bd727 100644 --- a/renderdoc/driver/gl/gl_driver.cpp +++ b/renderdoc/driver/gl/gl_driver.cpp @@ -1249,9 +1249,9 @@ void WrappedOpenGL::UnregisterReplayContext(GLWindowingData windata) template bool WrappedOpenGL::Serialise_ContextConfiguration(SerialiserType &ser, void *ctx) { - SERIALISE_ELEMENT_LOCAL(Context, m_ContextData[ctx].m_ContextDataResourceID); - SERIALISE_ELEMENT_LOCAL(FBO, m_ContextData[ctx].m_ContextFBOID); - SERIALISE_ELEMENT_LOCAL(InitParams, m_ContextData[ctx].initParams); + SERIALISE_ELEMENT_LOCAL(Context, m_ContextData[ctx].m_ContextDataResourceID).Unimportant(); + SERIALISE_ELEMENT_LOCAL(FBO, m_ContextData[ctx].m_ContextFBOID).Unimportant(); + SERIALISE_ELEMENT_LOCAL(InitParams, m_ContextData[ctx].initParams).Unimportant(); SERIALISE_CHECK_READ_ERRORS(); @@ -3008,7 +3008,7 @@ bool WrappedOpenGL::Serialise_BeginCaptureFrame(SerialiserType &ser) savedDebugMessages.swap(m_DebugMessages); } - SERIALISE_ELEMENT(state); + SERIALISE_ELEMENT(state).Unimportant(); SERIALISE_CHECK_READ_ERRORS(); diff --git a/renderdoc/driver/gl/gl_stringise.cpp b/renderdoc/driver/gl/gl_stringise.cpp index 01c56f974..d00bd35d9 100644 --- a/renderdoc/driver/gl/gl_stringise.cpp +++ b/renderdoc/driver/gl/gl_stringise.cpp @@ -36,14 +36,14 @@ rdcstr DoStringise(const GLChunk &el) STRINGISE_ENUM_CLASS_NAMED(MakeContextCurrent, "MakeContextCurrent"); STRINGISE_ENUM_CLASS_NAMED(glIndirectSubCommand, "Indirect sub-command"); - STRINGISE_ENUM_CLASS_NAMED(glContextInit, "Internal: Context Initialisation"); + STRINGISE_ENUM_CLASS_NAMED(glContextInit, "Internal::Context Initialisation"); STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain); STRINGISE_ENUM_CLASS(vrapi_CreateTextureSwapChain2); - STRINGISE_ENUM_CLASS_NAMED(ContextConfiguration, "Internal: Context Configuration"); + STRINGISE_ENUM_CLASS_NAMED(ContextConfiguration, "Internal::Context Configuration"); - STRINGISE_ENUM_CLASS_NAMED(CoherentMapWrite, "Internal: Coherent Mapped Memory Write"); + STRINGISE_ENUM_CLASS_NAMED(CoherentMapWrite, "Internal::Coherent Mapped Memory Write"); STRINGISE_ENUM_CLASS(SwapBuffers); STRINGISE_ENUM_CLASS(wglSwapBuffers); @@ -54,7 +54,7 @@ rdcstr DoStringise(const GLChunk &el) STRINGISE_ENUM_CLASS(eglSwapBuffersWithDamageEXT); STRINGISE_ENUM_CLASS(eglSwapBuffersWithDamageKHR); - STRINGISE_ENUM_CLASS_NAMED(ImplicitThreadSwitch, "Internal: Implicit thread context-switch"); + STRINGISE_ENUM_CLASS_NAMED(ImplicitThreadSwitch, "Internal::Implicit thread context-switch"); // re-use list of GL functions as chunks. Many of these will be aliased. This may not appear in the // same order as the definition, but that's OK.