From 2253c4e75d892b512748a86250765412d2f016d8 Mon Sep 17 00:00:00 2001 From: baldurk Date: Thu, 29 Aug 2019 10:37:32 +0100 Subject: [PATCH] Don't include NULL in ID3D12CommandQueueDownlevel::Present marker --- renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index fd312e746..371b19ac2 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -793,7 +793,7 @@ HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Present( // add a marker const char str[] = "ID3D12CommandQueueDownlevel::Present()"; - list->SetMarker(PIX_EVENT_ANSI_VERSION, str, sizeof(str)); + list->SetMarker(PIX_EVENT_ANSI_VERSION, str, sizeof(str) - 1); // the list is implicitly closed, serialise that D3D12ResourceRecord *listRecord = GetRecord(list);