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Add ShaderBuiltin::MultiViewIndex
Mapped to: SPIR-V ViewIndex (which was previously mapped to ShaderBuiltin::ViewportIndex) GL gl_ViewIndex
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@@ -156,7 +156,7 @@ ShaderBuiltin MakeShaderBuiltin(ShaderStage stage, const rdcspv::BuiltIn el)
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case rdcspv::BuiltIn::BaseVertex: return ShaderBuiltin::BaseVertex;
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case rdcspv::BuiltIn::BaseInstance: return ShaderBuiltin::BaseInstance;
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case rdcspv::BuiltIn::DrawIndex: return ShaderBuiltin::DrawIndex;
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case rdcspv::BuiltIn::ViewIndex: return ShaderBuiltin::ViewportIndex;
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case rdcspv::BuiltIn::ViewIndex: return ShaderBuiltin::MultiViewIndex;
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case rdcspv::BuiltIn::FragStencilRefEXT: return ShaderBuiltin::StencilReference;
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case rdcspv::BuiltIn::NumWorkgroups: return ShaderBuiltin::DispatchSize;
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case rdcspv::BuiltIn::GlobalInvocationId: return ShaderBuiltin::DispatchThreadIndex;
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