Add ShaderBuiltin::MultiViewIndex

Mapped to:
SPIR-V ViewIndex (which was previously mapped to ShaderBuiltin::ViewportIndex)
GL gl_ViewIndex
This commit is contained in:
Jake Turner
2024-02-14 11:10:15 +00:00
parent 045a71082b
commit 226bf7071b
9 changed files with 19 additions and 4 deletions
@@ -156,7 +156,7 @@ ShaderBuiltin MakeShaderBuiltin(ShaderStage stage, const rdcspv::BuiltIn el)
case rdcspv::BuiltIn::BaseVertex: return ShaderBuiltin::BaseVertex;
case rdcspv::BuiltIn::BaseInstance: return ShaderBuiltin::BaseInstance;
case rdcspv::BuiltIn::DrawIndex: return ShaderBuiltin::DrawIndex;
case rdcspv::BuiltIn::ViewIndex: return ShaderBuiltin::ViewportIndex;
case rdcspv::BuiltIn::ViewIndex: return ShaderBuiltin::MultiViewIndex;
case rdcspv::BuiltIn::FragStencilRefEXT: return ShaderBuiltin::StencilReference;
case rdcspv::BuiltIn::NumWorkgroups: return ShaderBuiltin::DispatchSize;
case rdcspv::BuiltIn::GlobalInvocationId: return ShaderBuiltin::DispatchThreadIndex;