diff --git a/docs/window/settings_window.rst b/docs/window/settings_window.rst index e84d21c0c..e1a21d4e2 100644 --- a/docs/window/settings_window.rst +++ b/docs/window/settings_window.rst @@ -203,6 +203,12 @@ Settings including which channels are displayed (red, green, blue, alpha or dept If the above setting is enabled, then also store the y-flip per texture. By default this is treated as a global toggle for all textures. With this setting enabled the flip will default to off for all textures, and then be saved per-texture. + | :guilabel:`Custom shader directories` Default: ``Empty`` + +Here you can choose additional locations to search for custom visualisation shaders, and in which order in case of duplicates. + +For more information see :doc:`../how/how_custom_visualisation`. + Shader Viewer options ---------------------