From 22dbb188ceac48479764540ee0df3e4f28b6f0b3 Mon Sep 17 00:00:00 2001 From: baldurk Date: Wed, 22 Jul 2020 17:34:40 +0100 Subject: [PATCH] Document the new custom shader directories setting --- docs/window/settings_window.rst | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/window/settings_window.rst b/docs/window/settings_window.rst index e84d21c0c..e1a21d4e2 100644 --- a/docs/window/settings_window.rst +++ b/docs/window/settings_window.rst @@ -203,6 +203,12 @@ Settings including which channels are displayed (red, green, blue, alpha or dept If the above setting is enabled, then also store the y-flip per texture. By default this is treated as a global toggle for all textures. With this setting enabled the flip will default to off for all textures, and then be saved per-texture. + | :guilabel:`Custom shader directories` Default: ``Empty`` + +Here you can choose additional locations to search for custom visualisation shaders, and in which order in case of duplicates. + +For more information see :doc:`../how/how_custom_visualisation`. + Shader Viewer options ---------------------