Add some cross-linking for panels that view a single resource

* We add a button with a link icon to indicate that it goes to the
  resource details. We'll re-use the crosshair as a visual metaphor for
  any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
  list and locked tabs in the texture viewer to not include the link.
This commit is contained in:
baldurk
2017-11-17 16:30:54 +00:00
parent 2ac0802b10
commit 25de6726f6
21 changed files with 110 additions and 8 deletions
+11
View File
@@ -1173,6 +1173,7 @@ void BufferViewer::SetupMeshView()
ui->byteRangeLengthLabel->setVisible(false);
ui->byteRangeLength->setVisible(false);
ui->resourceDetails->setVisible(false);
ui->formatSpecifier->setVisible(false);
ui->cameraControlsGroup->setVisible(false);
@@ -2633,6 +2634,16 @@ void BufferViewer::updateWindowTitle()
setWindowTitle(m_Ctx.GetResourceName(m_BufferID) + lit(" - Contents"));
}
void BufferViewer::on_resourceDetails_clicked()
{
if(!m_Ctx.HasResourceInspector())
m_Ctx.ShowResourceInspector();
m_Ctx.GetResourceInspector()->Inspect(m_BufferID);
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
}
void BufferViewer::render_mouseWheel(QWheelEvent *e)
{
if(m_CurrentCamera)