Add some cross-linking for panels that view a single resource

* We add a button with a link icon to indicate that it goes to the
  resource details. We'll re-use the crosshair as a visual metaphor for
  any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
  list and locked tabs in the texture viewer to not include the link.
This commit is contained in:
baldurk
2017-11-14 18:37:53 +00:00
parent 2ac0802b10
commit 25de6726f6
21 changed files with 110 additions and 8 deletions
@@ -158,6 +158,16 @@ void ConstantBufferPreviewer::on_setFormat_toggled(bool checked)
ui->splitter->handle(1)->setEnabled(true);
}
void ConstantBufferPreviewer::on_resourceDetails_clicked()
{
if(!m_Ctx.HasResourceInspector())
m_Ctx.ShowResourceInspector();
m_Ctx.GetResourceInspector()->Inspect(m_cbuffer);
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
}
void ConstantBufferPreviewer::on_saveCSV_clicked()
{
QString filename = RDDialog::getSaveFileName(this, tr("Export buffer data as CSV"), QString(),