From 26f9fc5c613225c31326f41e55307a7c936b3ee0 Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Sun, 21 Oct 2018 14:04:23 +0100 Subject: [PATCH] Fix GL shader insertion A missing \n was triggering a compile error for example : #extension GL_ARB_shader_storage_buffer_object : require#define SHADER_RESTYPE 1 #define UINT_TEX 0 --- renderdoc/driver/gl/gl_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_debug.cpp b/renderdoc/driver/gl/gl_debug.cpp index 04a929452..54ba9bbd5 100644 --- a/renderdoc/driver/gl/gl_debug.cpp +++ b/renderdoc/driver/gl/gl_debug.cpp @@ -440,7 +440,7 @@ void GLReplay::InitDebugData() { extensions = "#extension GL_ARB_compute_shader : require\n" - "#extension GL_ARB_shader_storage_buffer_object : require"; + "#extension GL_ARB_shader_storage_buffer_object : require\n"; } if(HasExt[ARB_compute_shader] && HasExt[ARB_shader_storage_buffer_object])