From 286b64c488eff40e750a43405427bce60255aede Mon Sep 17 00:00:00 2001 From: baldurk Date: Sun, 17 May 2020 00:57:22 +0100 Subject: [PATCH] Don't force format on GL when remapping sRGB format --- renderdoc/driver/gl/gl_replay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index b785a6b33..31215366d 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -2325,7 +2325,7 @@ void GLReplay::GetTextureData(ResourceId tex, const Subresource &sub, { MakeCurrentReplayContext(m_DebugCtx); - GLenum finalFormat = IsSRGBFormat(intFormat) ? eGL_SRGB8_ALPHA8 : remapFormat; + GLenum finalFormat = remapFormat; GLenum newtarget = (texType == eGL_TEXTURE_3D ? eGL_TEXTURE_3D : eGL_TEXTURE_2D); // create temporary texture of width/height in the new format to render to