From 289e159072b08a2d3ad76d6d169d3ec61ce4c8c4 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 29 Nov 2019 11:28:39 +0000 Subject: [PATCH] Add padding to struct definitions in shaders, for better formatting --- util/test/demos/vk/vk_ext_buffer_address.cpp | 1 + util/test/demos/vk/vk_khr_buffer_address.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/util/test/demos/vk/vk_ext_buffer_address.cpp b/util/test/demos/vk/vk_ext_buffer_address.cpp index bedcd2d6d..ba2f1a7d9 100644 --- a/util/test/demos/vk/vk_ext_buffer_address.cpp +++ b/util/test/demos/vk/vk_ext_buffer_address.cpp @@ -76,6 +76,7 @@ layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData { vec4 tint; vec2 offset; vec2 scale; + vec2 padding; }; layout(push_constant) uniform PushData { diff --git a/util/test/demos/vk/vk_khr_buffer_address.cpp b/util/test/demos/vk/vk_khr_buffer_address.cpp index 854af20c6..75c2b24dd 100644 --- a/util/test/demos/vk/vk_khr_buffer_address.cpp +++ b/util/test/demos/vk/vk_khr_buffer_address.cpp @@ -76,6 +76,7 @@ layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData { vec4 tint; vec2 offset; vec2 scale; + vec2 padding; }; layout(push_constant) uniform PushData {