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Add GL input attribute dynamic binding information to pipe state
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@@ -1785,12 +1785,13 @@ void DoSerialise(SerialiserType &ser, GLPipe::VertexAttribute &el)
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{
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SERIALISE_MEMBER(enabled);
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SERIALISE_MEMBER(floatCast);
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SERIALISE_MEMBER(boundShaderInput);
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SERIALISE_MEMBER(format);
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SERIALISE_MEMBER(genericValue);
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SERIALISE_MEMBER(vertexBufferSlot);
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SERIALISE_MEMBER(byteOffset);
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SIZE_CHECK(32);
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SIZE_CHECK(40);
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}
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template <typename SerialiserType>
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