Add GL input attribute dynamic binding information to pipe state

This commit is contained in:
baldurk
2024-04-10 18:58:51 +01:00
parent 2bbe1a8cd9
commit 292bb596dc
9 changed files with 129 additions and 81 deletions
+2 -1
View File
@@ -1785,12 +1785,13 @@ void DoSerialise(SerialiserType &ser, GLPipe::VertexAttribute &el)
{
SERIALISE_MEMBER(enabled);
SERIALISE_MEMBER(floatCast);
SERIALISE_MEMBER(boundShaderInput);
SERIALISE_MEMBER(format);
SERIALISE_MEMBER(genericValue);
SERIALISE_MEMBER(vertexBufferSlot);
SERIALISE_MEMBER(byteOffset);
SIZE_CHECK(32);
SIZE_CHECK(40);
}
template <typename SerialiserType>