From 295a31584086a15e8b1aec3cd534652144e1a1c4 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 8 Jul 2016 16:17:16 +0300 Subject: [PATCH] Only get command list IDs when writing --- renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp index 6c3745108..a19aae70b 100644 --- a/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp @@ -53,9 +53,13 @@ bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLis SERIALISE_ELEMENT(UINT, num, NumCommandLists); std::vector ids; - ids.reserve(num); - for(UINT i = 0; i < num; i++) - ids.push_back(GetResID(ppCommandLists[i])); + + if(m_State >= WRITING) + { + ids.reserve(num); + for(UINT i = 0; i < num; i++) + ids.push_back(GetResID(ppCommandLists[i])); + } m_pSerialiser->Serialise("ppCommandLists", ids);