diff --git a/renderdocui/Windows/ShaderViewer.cs b/renderdocui/Windows/ShaderViewer.cs index 77e44aac3..1c5ca94e5 100644 --- a/renderdocui/Windows/ShaderViewer.cs +++ b/renderdocui/Windows/ShaderViewer.cs @@ -1279,14 +1279,17 @@ namespace renderdocui.Windows "Texture2DMSArray texDisplayTexDepthMSArray : register(t6);" + Environment.NewLine + "Texture2DMSArray texDisplayTexStencilMSArray : register(t7);" + Environment.NewLine + "Texture2DArray texDisplayTexCubeArray : register(t8);" + Environment.NewLine + + "Texture2DMSArray texDisplayTex2DMSArray : register(t9);" + Environment.NewLine + "" + Environment.NewLine + "Texture1DArray texDisplayUIntTex1DArray : register(t11);" + Environment.NewLine + "Texture2DArray texDisplayUIntTex2DArray : register(t12);" + Environment.NewLine + "Texture3D texDisplayUIntTex3D : register(t13);" + Environment.NewLine + + "Texture2DMSArray texDisplayUIntTex2DMSArray : register(t19);" + Environment.NewLine + "" + Environment.NewLine + "Texture1DArray texDisplayIntTex1DArray : register(t21);" + Environment.NewLine + "Texture2DArray texDisplayIntTex2DArray : register(t22);" + Environment.NewLine + "Texture3D texDisplayIntTex3D : register(t23);" + Environment.NewLine + + "Texture2DMSArray texDisplayIntTex2DMSArray : register(t29);" + Environment.NewLine + "// End Textures" + Environment.NewLine + Environment.NewLine); CurrentScintilla.CurrentPos = 0; }