diff --git a/docs/behind_scenes/d3d12_support.rst b/docs/behind_scenes/d3d12_support.rst index c38e392d9..f380d81d2 100644 --- a/docs/behind_scenes/d3d12_support.rst +++ b/docs/behind_scenes/d3d12_support.rst @@ -21,13 +21,7 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi * RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines. * Reserved resources are not supported. * Pixel history is not implemented. - -DXIL support ------------- - -Currently DXIL is not supported. RenderDoc uses the standard functionality through ``ID3D12Device::CheckFeatureSupport`` to report that SM6 is unsupported, and a valid application must check this before creating PSOs that use DXIL code since not all versions of Windows 10 support DXIL either. - -If such a PSO is detected, RenderDoc will display an overlay message to that effect and prevent capturing. +* Shader debugging is not supported for DXIL shaders. See Also --------