From 2b67894bdbdbaa720cbbaa86e8072d071e8d76ea Mon Sep 17 00:00:00 2001 From: baldurk Date: Tue, 8 Sep 2015 11:58:30 +0200 Subject: [PATCH] Temporarily disable thumbnails and pixel context * just until multiple swapchains is working --- renderdoc/replay/replay_output.cpp | 3 ++- renderdocui/Windows/TextureViewer.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/renderdoc/replay/replay_output.cpp b/renderdoc/replay/replay_output.cpp index 09e8fe0a2..9fb471d43 100644 --- a/renderdoc/replay/replay_output.cpp +++ b/renderdoc/replay/replay_output.cpp @@ -234,6 +234,7 @@ bool ReplayOutput::SetPixelContext(void *wnd) bool ReplayOutput::AddThumbnail(void *wnd, ResourceId texID) { + /* OutputPair p; RDCASSERT(wnd); @@ -272,7 +273,7 @@ bool ReplayOutput::AddThumbnail(void *wnd, ResourceId texID) RDCASSERT(p.outputID > 0); m_Thumbnails.push_back(p); - + */ return true; } diff --git a/renderdocui/Windows/TextureViewer.cs b/renderdocui/Windows/TextureViewer.cs index ec5ce39aa..1d34adbcd 100644 --- a/renderdocui/Windows/TextureViewer.cs +++ b/renderdocui/Windows/TextureViewer.cs @@ -976,7 +976,7 @@ namespace renderdocui.Windows m_Core.Renderer.BeginInvoke((ReplayRenderer r) => { m_Output = r.CreateOutput(renderHandle); - m_Output.SetPixelContext(contextHandle); + //m_Output.SetPixelContext(contextHandle); m_Output.SetOutputConfig(outConfig); this.BeginInvoke(new Action(UI_CreateThumbnails));