From 2bb263102ba5754cd1a5d2bfed1f8c73982f4c52 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 13 Jul 2018 15:43:46 +0100 Subject: [PATCH] Set gl_CurChunk in release as well as development builds. * Yes I know - shocking, but release builds also need to know which function was called! --- renderdoc/driver/gl/gl_hooks.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_hooks.cpp b/renderdoc/driver/gl/gl_hooks.cpp index 8fb8e855e..7cf428494 100644 --- a/renderdoc/driver/gl/gl_hooks.cpp +++ b/renderdoc/driver/gl/gl_hooks.cpp @@ -92,7 +92,9 @@ int ScopedPrinter::depth = 0; #else -#define SCOPED_GLCALL(funcname) SCOPED_LOCK(glLock); +#define SCOPED_GLCALL(funcname) \ + SCOPED_LOCK(glLock); \ + gl_CurChunk = GLChunk::funcname; #endif