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Fetch D3D12 dynamic feedback directly as descriptor accesses
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@@ -76,6 +76,8 @@ enum class ShaderType
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Max,
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};
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ShaderStage GetShaderStage(ShaderType type);
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/////////////////////////////////////////////////////////////////////////
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// the below classes basically mimics the existing reflection interface.
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//
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@@ -290,6 +290,22 @@ ShaderBuiltin GetSystemValue(SVSemantic systemValue)
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return ShaderBuiltin::Undefined;
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}
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ShaderStage GetShaderStage(ShaderType type)
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{
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switch(type)
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{
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case DXBC::ShaderType::Pixel: return ShaderStage::Pixel;
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case DXBC::ShaderType::Vertex: return ShaderStage::Vertex;
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case DXBC::ShaderType::Geometry: return ShaderStage::Geometry;
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case DXBC::ShaderType::Hull: return ShaderStage::Hull;
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case DXBC::ShaderType::Domain: return ShaderStage::Domain;
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case DXBC::ShaderType::Compute: return ShaderStage::Compute;
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case DXBC::ShaderType::Amplification: return ShaderStage::Amplification;
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case DXBC::ShaderType::Mesh: return ShaderStage::Mesh;
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default: RDCERR("Unexpected DXBC shader type %u", type); return ShaderStage::Vertex;
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}
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}
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rdcstr TypeName(CBufferVariableType desc)
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{
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rdcstr ret;
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