From 2ecee8fc54f851df7d8b5a4ac34db16ca9282b10 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 20 Jan 2020 14:57:00 +0000 Subject: [PATCH] Fix D3D error in D3D11_Deferred_Map --- util/test/demos/d3d11/d3d11_deferred_map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/util/test/demos/d3d11/d3d11_deferred_map.cpp b/util/test/demos/d3d11/d3d11_deferred_map.cpp index db24d24a8..ca7dbc965 100644 --- a/util/test/demos/d3d11/d3d11_deferred_map.cpp +++ b/util/test/demos/d3d11/d3d11_deferred_map.cpp @@ -35,7 +35,7 @@ struct v2f { float4 pos : SV_POSITION; float4 col : COLOR0; - float4 uv : TEXCOORD0; + float2 uv : TEXCOORD0; }; Texture2D tex; @@ -43,7 +43,7 @@ Texture2D tex; float4 main(v2f IN) : SV_Target0 { clip(float2(0.9999f, 0.9999f) - IN.uv.xy); - return tex.Load(int3(IN.uv.xyz*64.0f)); + return tex.Load(int3(IN.uv.xy*64.0f, 0)); } )EOSHADER";