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make displayAsHex a real member of ShaderVariable, for use in qrenderdoc
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@@ -38,8 +38,7 @@ namespace renderdoc
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public VarType type;
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[CustomMarshalAs(CustomUnmanagedType.Skip)]
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public bool displayAsHex = false;
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public bool displayAsHex;
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[StructLayout(LayoutKind.Sequential)]
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public struct ValueUnion
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