From 2f30ad3e277bc1f74106992995b34e116a52d176 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Sun, 3 Jul 2022 14:31:36 +0100 Subject: [PATCH] Make METAL_NOT_HOOKED() be Fatal instead of Error --- renderdoc/driver/metal/metal_common.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/renderdoc/driver/metal/metal_common.h b/renderdoc/driver/metal/metal_common.h index ee1b81a1a..ffe99a5b7 100644 --- a/renderdoc/driver/metal/metal_common.h +++ b/renderdoc/driver/metal/metal_common.h @@ -305,10 +305,10 @@ DECLARE_REFLECTION_ENUM(MetalChunk); #define IsReplayingAndReading() (ser.IsReading() && IsReplayMode(m_Device->GetState())) #ifdef __OBJC__ -#define METAL_NOT_HOOKED() \ - do \ - { \ - RDCERR("Metal %s %s not hooked", object_getClassName(self), sel_getName(_cmd)); \ +#define METAL_NOT_HOOKED() \ + do \ + { \ + RDCFATAL("Metal %s %s not hooked", object_getClassName(self), sel_getName(_cmd)); \ } while((void)0, 0) #endif