From 301e3b0b3aff2127e662a9773f8ef851ffc98248 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 10 May 2019 17:56:22 +0100 Subject: [PATCH] Handle FRONT_AND_BACK in our emulated backbuffer FBO remapping --- renderdoc/driver/gl/gl_renderstate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/gl/gl_renderstate.cpp b/renderdoc/driver/gl/gl_renderstate.cpp index 4935a18b2..a7541ecda 100644 --- a/renderdoc/driver/gl/gl_renderstate.cpp +++ b/renderdoc/driver/gl/gl_renderstate.cpp @@ -1596,7 +1596,7 @@ void GLRenderState::ApplyState(WrappedOpenGL *driver) // These aren't valid for glDrawBuffers but can be returned when we call glGet, // assume they mean left implicitly - if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT) + if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT || DBs[i] == eGL_FRONT_AND_BACK) DBs[i] = eGL_COLOR_ATTACHMENT0; } }