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Add python function to clear replay cache
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@@ -722,6 +722,11 @@ See :meth:`BuildTargetShader`, :meth:`RemoveReplacement`.
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)");
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virtual void ReplaceResource(ResourceId original, ResourceId replacement) = 0;
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DOCUMENT(R"(Clear any cached data from previous replays and ensure subsequent replays fully
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re-initialise any data, including e.g. bindless feedback, printf results or mesh output data.
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)");
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virtual void ClearReplayCache() = 0;
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DOCUMENT(R"(Remove any previously specified replacement for an object.
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See :meth:`ReplaceResource`.
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