diff --git a/renderdoc/driver/gl/gl_shader_refl.cpp b/renderdoc/driver/gl/gl_shader_refl.cpp index bf175b795..eaa77cf16 100644 --- a/renderdoc/driver/gl/gl_shader_refl.cpp +++ b/renderdoc/driver/gl/gl_shader_refl.cpp @@ -1854,10 +1854,10 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade eGL_REFERENCED_BY_COMPUTE_SHADER, }; - int32_t numResources = refl ? refl->ReadOnlyResources.count : 0; + int32_t numReadOnlyResources = refl ? refl->ReadOnlyResources.count : 0; - create_array_uninit(mapping.ReadOnlyResources, numResources); - for(int32_t i=0; i < numResources; i++) + create_array_uninit(mapping.ReadOnlyResources, numReadOnlyResources); + for(int32_t i=0; i < numReadOnlyResources; i++) { if(refl->ReadOnlyResources.elems[i].IsTexture) { @@ -1906,8 +1906,10 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade } } - create_array_uninit(mapping.ReadWriteResources, refl->ReadWriteResources.count); - for(int32_t i=0; i < refl->ReadWriteResources.count; i++) + int32_t numReadWriteResources = refl ? refl->ReadWriteResources.count : 0; + + create_array_uninit(mapping.ReadWriteResources, numReadWriteResources); + for(int32_t i=0; i < numReadWriteResources; i++) { if(refl->ReadWriteResources.elems[i].IsTexture) {