From 3303cc69e11c586059f70076a975d162bfeb17f6 Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 15 Aug 2014 17:29:27 +0100 Subject: [PATCH] Remove dummy locals no longer needed. * VAO initial state is not working yet - it gets reverted because the VAOs aren't marked as dirty (ie. initial state not needed because replay is accurate at the first replay, not out of sync) and not marked as written mid-frame (ie. restarting and replaying again shouldn't be out of sync as nothing was changed). --- renderdoc/driver/gl/gl_manager.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/renderdoc/driver/gl/gl_manager.cpp b/renderdoc/driver/gl/gl_manager.cpp index ae2817770..f82d30999 100644 --- a/renderdoc/driver/gl/gl_manager.cpp +++ b/renderdoc/driver/gl/gl_manager.cpp @@ -112,9 +112,6 @@ bool GLResourceManager::Serialise_InitialState(GLResource res) { ResourceId Id = ResourceId(); - Serialiser *m_pSerialiser = NULL; - LogState m_State = READING; - if(m_State >= WRITING) { Id = GetID(res);