diff --git a/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp b/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp index 1edef668e..f2ad70bdc 100644 --- a/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_disassemble.cpp @@ -299,7 +299,7 @@ static string OptionalFlagString(EnumType e) static string DefaultIDName(uint32_t ID) { - return StringFormat::Fmt("{%u}", ID); + return StringFormat::Fmt("_%u_", ID); } template diff --git a/renderdocui/Windows/ShaderViewer.cs b/renderdocui/Windows/ShaderViewer.cs index 3b2bc4b2b..254473f71 100644 --- a/renderdocui/Windows/ShaderViewer.cs +++ b/renderdocui/Windows/ShaderViewer.cs @@ -1034,11 +1034,6 @@ namespace renderdocui.Windows string pattern = "\\b" + word + "\\b"; - // if a number is selected, highlight the matching ID - uint dummy = 0; - if (uint.TryParse(word, out dummy)) - pattern = "\\{" + word + "\\}"; - var matches = Regex.Matches(scintilla1.Text, pattern); foreach (Match m in matches)