From 3408a3be860930de5a3a7ccb2eb4da7a26ba5a32 Mon Sep 17 00:00:00 2001 From: Jake Turner Date: Thu, 8 May 2025 15:31:26 +0100 Subject: [PATCH] Null out "before" change completely not just clear the name --- renderdoc/driver/shaders/spirv/spirv_debug.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/shaders/spirv/spirv_debug.cpp b/renderdoc/driver/shaders/spirv/spirv_debug.cpp index ae35222a1..b6ad707e0 100644 --- a/renderdoc/driver/shaders/spirv/spirv_debug.cpp +++ b/renderdoc/driver/shaders/spirv/spirv_debug.cpp @@ -403,7 +403,7 @@ void ThreadState::WritePointerValue(Id pointer, const ShaderVariable &val) // if this is the first local write, mark this variable as becoming alive here, instead of at // its declaration if(firstLocalWrite) - basechange.before.name = ""; + basechange.before = {}; m_State->changes.push_back(basechange);