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In D3D11 support setting friendly names on shaders
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@@ -103,6 +103,9 @@ namespace renderdoc
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}
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public ResourceId Shader;
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[CustomMarshalAs(CustomUnmanagedType.WideTemplatedString)]
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public string ShaderName;
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public bool customName;
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private IntPtr _ptr_ShaderDetails;
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[CustomMarshalAs(CustomUnmanagedType.Skip)]
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public ShaderReflection ShaderDetails;
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