In D3D11 support setting friendly names on shaders

This commit is contained in:
baldurk
2014-09-10 18:25:29 +01:00
parent 2735de8b9a
commit 35884170eb
6 changed files with 54 additions and 3 deletions
@@ -103,6 +103,9 @@ namespace renderdoc
}
public ResourceId Shader;
[CustomMarshalAs(CustomUnmanagedType.WideTemplatedString)]
public string ShaderName;
public bool customName;
private IntPtr _ptr_ShaderDetails;
[CustomMarshalAs(CustomUnmanagedType.Skip)]
public ShaderReflection ShaderDetails;