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Issue 2322: Configure mesh coordinate system
- Add a new combo box and button to camera settings for mesh viewer - Add a new dialog window for custom axis mappings - Implement the axis mappings in gl driver (other drivers to come)
This commit is contained in:
committed by
Baldur Karlsson
parent
f7a1414b52
commit
35f4fad20e
@@ -0,0 +1,156 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2021 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "AxisMappingDialog.h"
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#include <QMessageBox>
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#include "ui_AxisMappingDialog.h"
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int AxisMappingDialog::getIndexFromVector(const FloatVector &v)
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{
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float x = v.x;
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float y = v.y;
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float z = v.z;
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int index;
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float nonZeroMapping;
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if(x != 0.0f)
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{
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index = 0;
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nonZeroMapping = x;
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}
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else if(y != 0.0f)
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{
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index = 2;
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nonZeroMapping = y;
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}
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else
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{
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index = 4;
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nonZeroMapping = z;
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}
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if(nonZeroMapping == -1.0f)
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{
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index += 1;
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}
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return index;
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}
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FloatVector AxisMappingDialog::getVectorFromIndex(int index)
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{
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FloatVector v = FloatVector();
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if(index == 0)
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{
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v.x = 1.0f;
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}
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else if(index == 1)
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{
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v.x = -1.0f;
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}
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else if(index == 2)
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{
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v.y = 1.0f;
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}
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else if(index == 3)
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{
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v.y = -1.0f;
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}
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else if(index == 4)
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{
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v.z = 1.0f;
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}
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else
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{
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v.z = -1.0f;
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}
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return v;
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}
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AxisMappingDialog::AxisMappingDialog(ICaptureContext &Ctx, const MeshDisplay &m_config,
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QWidget *parent)
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: QDialog(parent),
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m_Ctx(Ctx),
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xAxisMapping(m_config.xAxisMapping),
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yAxisMapping(m_config.yAxisMapping),
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zAxisMapping(m_config.zAxisMapping),
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ui(new Ui::AxisMappingDialog)
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{
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ui->setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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const QStringList items{tr("Right"), tr("Left"), tr("Up"),
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tr("Down"), tr("Into Screen"), tr("Out of Screen")};
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ui->xAxisCombo->addItems(items);
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ui->yAxisCombo->addItems(items);
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ui->zAxisCombo->addItems(items);
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ui->xAxisCombo->setCurrentIndex(getIndexFromVector(xAxisMapping));
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ui->yAxisCombo->setCurrentIndex(getIndexFromVector(yAxisMapping));
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ui->zAxisCombo->setCurrentIndex(getIndexFromVector(zAxisMapping));
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &AxisMappingDialog::setNewAxisMappings);
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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}
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void AxisMappingDialog::setNewAxisMappings()
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{
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int xIndex = ui->xAxisCombo->currentIndex();
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int yIndex = ui->yAxisCombo->currentIndex();
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int zIndex = ui->zAxisCombo->currentIndex();
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if(xIndex / 2 != yIndex / 2 && yIndex / 2 != zIndex / 2 && xIndex / 2 != zIndex / 2)
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{
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xAxisMapping = getVectorFromIndex(xIndex);
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yAxisMapping = getVectorFromIndex(yIndex);
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zAxisMapping = getVectorFromIndex(zIndex);
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accept();
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}
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else
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{
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QMessageBox messageBox;
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messageBox.critical(0, tr("Error"), tr("Your axis mappings are not compatible."));
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messageBox.setFixedSize(700, 150);
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}
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// insert error message logic here
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}
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FloatVector AxisMappingDialog::getXAxisMapping()
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{
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return xAxisMapping;
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}
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FloatVector AxisMappingDialog::getYAxisMapping()
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{
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return yAxisMapping;
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}
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FloatVector AxisMappingDialog::getZAxisMapping()
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{
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return zAxisMapping;
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}
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AxisMappingDialog::~AxisMappingDialog()
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{
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delete ui;
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}
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