Add config option for vulkan GPU VA

This commit is contained in:
baldurk
2025-12-02 14:21:55 +00:00
parent c4f35d45cc
commit 372aae1381
@@ -39,6 +39,9 @@ RDOC_CONFIG(
"This behaviour can be disabled with this flag, which lets it through both during capture and "
"on replay.");
RDOC_CONFIG(bool, Vulkan_Debug_EnableGPUVA, false,
"Enable GPU Validation when enabling Vulkan validation.");
// intercept and overwrite the application info if present. We must use the same appinfo on
// capture and replay, and the safer default is not to replay as if we were the original app but
// with a slightly different workload. So instead we trample what the app reported and put in our
@@ -387,9 +390,8 @@ RDResult WrappedVulkan::Initialise(VkInitParams &params, uint64_t sectionVersion
featuresEXT.disabledValidationFeatureCount = ARRAY_COUNT(disableFeatures);
featuresEXT.pDisabledValidationFeatures = disableFeatures;
// enable this to get GPU-based validation, where available, whenever we enable API validation
#if 0
if(m_ReplayOptions.apiValidation)
// enable this to get GPU-based validation, where available, whenever we enable API validation
if(m_ReplayOptions.apiValidation && Vulkan_Debug_EnableGPUVA())
{
VkValidationFeatureEnableEXT enableFeatures[] = {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,
@@ -397,7 +399,6 @@ RDResult WrappedVulkan::Initialise(VkInitParams &params, uint64_t sectionVersion
featuresEXT.enabledValidationFeatureCount = ARRAY_COUNT(enableFeatures);
featuresEXT.pEnabledValidationFeatures = enableFeatures;
}
#endif
VkValidationFlagsEXT flagsEXT = {VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT};
VkValidationCheckEXT disableChecks[] = {VK_VALIDATION_CHECK_SHADERS_EXT};