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Remove MipSlice parameter to make things a little simpler
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@@ -134,7 +134,6 @@ void Serialiser::Serialise(const char *name, D3D11PipelineState::ShaderStage::Re
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Serialise("", el.Flags);
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Serialise("", el.HighestMip);
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Serialise("", el.NumMipLevels);
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Serialise("", el.MipSlice);
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Serialise("", el.ArraySize);
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Serialise("", el.FirstArraySlice);
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}
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