Remove MipSlice parameter to make things a little simpler

This commit is contained in:
baldurk
2014-10-07 23:19:57 +01:00
parent 9793ac6312
commit 37e4209cc9
4 changed files with 39 additions and 25 deletions
-1
View File
@@ -134,7 +134,6 @@ void Serialiser::Serialise(const char *name, D3D11PipelineState::ShaderStage::Re
Serialise("", el.Flags);
Serialise("", el.HighestMip);
Serialise("", el.NumMipLevels);
Serialise("", el.MipSlice);
Serialise("", el.ArraySize);
Serialise("", el.FirstArraySlice);
}