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Remove MipSlice parameter to make things a little simpler
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@@ -142,8 +142,6 @@ namespace renderdoc
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public UInt32 HighestMip;
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public UInt32 NumMipLevels;
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public UInt32 MipSlice;
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// Texture Array
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public UInt32 ArraySize;
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public UInt32 FirstArraySlice;
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