From 3861e91d6ef3b63af0f6fe7cc3507db90ce99f99 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 14 May 2018 16:48:06 +0100 Subject: [PATCH] Mark D3D12 pure heaps used for placement as memory, not pools --- renderdoc/driver/d3d12/d3d12_device_wrap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp index 7b3b89380..bf2d2332d 100644 --- a/renderdoc/driver/d3d12/d3d12_device_wrap.cpp +++ b/renderdoc/driver/d3d12/d3d12_device_wrap.cpp @@ -1356,7 +1356,7 @@ bool WrappedID3D12Device::Serialise_CreateHeap(SerialiserType &ser, const D3D12_ GetResourceManager()->AddLiveResource(pHeap, ret); } - AddResource(pHeap, ResourceType::Pool, "Heap"); + AddResource(pHeap, ResourceType::Memory, "Heap"); } return true;