Rename replay host to remote server, consistently.

This commit is contained in:
baldurk
2016-08-01 19:38:21 +02:00
parent 3655f0610d
commit 39f453b166
7 changed files with 16 additions and 16 deletions
+4 -4
View File
@@ -459,9 +459,9 @@ extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetDefaultReplayHostPor
return RenderDoc_ReplayNetworkPort;
}
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SpawnReplayHost(const char *listenhost,
uint32_t port,
volatile bool32 *killReplay)
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_BecomeRemoteServer(const char *listenhost,
uint32_t port,
volatile bool32 *killReplay)
{
bool32 dummy = false;
@@ -474,5 +474,5 @@ extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SpawnReplayHost(const char
if(port == 0)
port = RENDERDOC_GetDefaultReplayHostPort();
RenderDoc::Inst().BecomeReplayHost(listenhost, (uint16_t)port, *killReplay);
RenderDoc::Inst().BecomeRemoteServer(listenhost, (uint16_t)port, *killReplay);
}