diff --git a/util/test/demos/CMakeLists.txt b/util/test/demos/CMakeLists.txt index d3763211b..d704750db 100644 --- a/util/test/demos/CMakeLists.txt +++ b/util/test/demos/CMakeLists.txt @@ -26,6 +26,7 @@ set(VULKAN_SRC vk/vk_int8_ibuffer.cpp vk/vk_khr_buffer_address.cpp vk/vk_large_buffer.cpp + vk/vk_large_descriptor_sets.cpp vk/vk_line_raster.cpp vk/vk_mesh_zoo.cpp vk/vk_misaligned_dirty.cpp diff --git a/util/test/demos/demos.vcxproj b/util/test/demos/demos.vcxproj index 52f79ce1b..e65304e51 100644 --- a/util/test/demos/demos.vcxproj +++ b/util/test/demos/demos.vcxproj @@ -274,6 +274,7 @@ + diff --git a/util/test/demos/demos.vcxproj.filters b/util/test/demos/demos.vcxproj.filters index 24018379f..efb0de37c 100644 --- a/util/test/demos/demos.vcxproj.filters +++ b/util/test/demos/demos.vcxproj.filters @@ -556,6 +556,9 @@ OpenGL\demos + + Vulkan\demos + diff --git a/util/test/demos/vk/vk_descriptor_index.cpp b/util/test/demos/vk/vk_descriptor_index.cpp index 992416376..bb154dffe 100644 --- a/util/test/demos/vk/vk_descriptor_index.cpp +++ b/util/test/demos/vk/vk_descriptor_index.cpp @@ -262,7 +262,15 @@ void main() Avail = "Descriptor indexing feature 'shaderSampledImageArrayNonUniformIndexing' not available"; - devInfoNext = &descIndexing; + static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = { + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, + }; + + descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE; + descIndexingEnable.runtimeDescriptorArray = VK_TRUE; + descIndexingEnable.shaderSampledImageArrayNonUniformIndexing = VK_TRUE; + + devInfoNext = &descIndexingEnable; } int main() diff --git a/util/test/demos/vk/vk_large_descriptor_sets.cpp b/util/test/demos/vk/vk_large_descriptor_sets.cpp new file mode 100644 index 000000000..f6634c595 --- /dev/null +++ b/util/test/demos/vk/vk_large_descriptor_sets.cpp @@ -0,0 +1,313 @@ +/****************************************************************************** + * The MIT License (MIT) + * + * Copyright (c) 2019-2020 Baldur Karlsson + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + ******************************************************************************/ + +#include "vk_test.h" + +RD_TEST(VK_Large_Descriptor_Sets, VulkanGraphicsTest) +{ + static constexpr const char *Description = + "Allocates very large descriptor sets (with only a small segment actually used) to check that" + "we don't allocate unreasonable amounts of memory or spend unreasonable amounts of time " + "tracking."; + + bool updateAfterBind = false; + static const uint32_t index = 77; + static const uint32_t arraySize = 1000 * 1000; + + std::string common = R"EOSHADER( + +#version 420 core + +#extension GL_EXT_samplerless_texture_functions : require +#extension GL_EXT_nonuniform_qualifier : require + +struct v2f +{ + vec4 pos; + vec4 col; + vec4 uv; +}; + +)EOSHADER"; + + const std::string vertex = R"EOSHADER( + +layout(location = 0) in vec3 Position; +layout(location = 1) in vec4 Color; +layout(location = 2) in vec2 UV; + +layout(location = 0) out v2f vertOut; + +void main() +{ + vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1); + gl_Position = vertOut.pos; + vertOut.col = Color; + vertOut.uv = vec4(UV.xy, 0, 1); +} + +)EOSHADER"; + + const std::string pixel = R"EOSHADER( + +layout(location = 0) in v2f vertIn; + +layout(push_constant) uniform PushData +{ + uint texidx; +} push; + +layout(location = 0, index = 0) out vec4 Color; + +layout(binding = 0) uniform texture2D smiley[]; + +void main() +{ + Color = texelFetch(smiley[push.texidx], ivec2(64 * vertIn.uv.xy), 0); + Color.w = 1.0f; +} + +)EOSHADER"; + + void Prepare(int argc, char **argv) + { + devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME); + + // dependencies of VK_EXT_descriptor_indexing + devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME); + + VulkanGraphicsTest::Prepare(argc, argv); + + if(!Avail.empty()) + return; + + VkPhysicalDeviceProperties props; + vkGetPhysicalDeviceProperties(phys, &props); + + VkPhysicalDeviceDescriptorIndexingPropertiesEXT descProps = {}; + descProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT; + getPhysProperties2(&descProps); + + // try to use normal descriptors if possible + if(props.limits.maxDescriptorSetSampledImages < arraySize) + { + // on some IHVs the update after bind limit is *higher*. If that's good enough, use update + // after bind pools + if(descProps.maxDescriptorSetUpdateAfterBindSampledImages >= arraySize) + { + updateAfterBind = true; + } + else + { + Avail = "maxDescriptorSetSampledImages " + + std::to_string(props.limits.maxDescriptorSetSampledImages) + " is insufficient"; + } + } + + if(!Avail.empty()) + return; + + static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = { + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, + }; + + getPhysFeatures2(&descIndexing); + + if(!descIndexing.descriptorBindingPartiallyBound) + Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available"; + else if(!descIndexing.runtimeDescriptorArray) + Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available"; + else if(!descIndexing.shaderSampledImageArrayNonUniformIndexing) + Avail = + "Descriptor indexing feature 'shaderSampledImageArrayNonUniformIndexing' not available"; + + static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = { + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT, + }; + + descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE; + descIndexingEnable.runtimeDescriptorArray = VK_TRUE; + descIndexingEnable.shaderSampledImageArrayNonUniformIndexing = VK_TRUE; + + devInfoNext = &descIndexingEnable; + } + + int main() + { + // initialise, create window, create context, etc + if(!Init()) + return 3; + + VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = { + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT, + }; + + VkDescriptorBindingFlagsEXT bindFlags[1] = { + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT, + }; + + descFlags.bindingCount = 1; + descFlags.pBindingFlags = bindFlags; + + if(updateAfterBind) + bindFlags[0] |= VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT; + + VkDescriptorSetLayout setlayout = createDescriptorSetLayout( + vkh::DescriptorSetLayoutCreateInfo( + {{0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, arraySize, VK_SHADER_STAGE_FRAGMENT_BIT}}) + .next(&descFlags)); + + VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo( + { + setlayout, + }, + { + vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)), + })); + + vkh::GraphicsPipelineCreateInfo pipeCreateInfo; + + pipeCreateInfo.layout = layout; + pipeCreateInfo.renderPass = mainWindow->rp; + + pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; + pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { + vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), + vkh::vertexAttr(2, 0, DefaultA2V, uv), + }; + + pipeCreateInfo.stages = { + CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"), + CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"), + }; + + VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); + + AllocatedBuffer vb( + this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | + VK_BUFFER_USAGE_TRANSFER_DST_BIT), + VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); + + vb.upload(DefaultTri); + + Texture rgba8; + LoadXPM(SmileyTexture, rgba8); + + AllocatedImage smiley( + this, vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM, + VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), + VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY})); + + VkImageView smileyview = createImageView( + vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM)); + + AllocatedBuffer uploadBuf(this, vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t), + VK_BUFFER_USAGE_TRANSFER_SRC_BIT), + VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); + + uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t)); + + uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + VkDescriptorSet descset[5] = {}; + VkDescriptorPool descpool = VK_NULL_HANDLE; + + { + VkDescriptorPoolCreateFlags flags = + updateAfterBind ? VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT : 0; + + CHECK_VKR(vkCreateDescriptorPool( + device, vkh::DescriptorPoolCreateInfo( + 8, {{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, arraySize * 10}}, flags), + NULL, &descpool)); + + CHECK_VKR(vkAllocateDescriptorSets( + device, vkh::DescriptorSetAllocateInfo( + descpool, {setlayout, setlayout, setlayout, setlayout, setlayout}), + descset)); + } + + vkh::updateDescriptorSets( + device, { + vkh::WriteDescriptorSet( + descset[0], 0, index, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, + { + vkh::DescriptorImageInfo( + smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_NULL_HANDLE), + }), + }); + + while(Running()) + { + VkCommandBuffer cmd = GetCommandBuffer(); + + vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); + + VkImage swapimg = + StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); + + vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL, + vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1, + vkh::ImageSubresourceRange()); + + vkCmdBeginRenderPass( + cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor), + VK_SUBPASS_CONTENTS_INLINE); + + vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); + vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport); + vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); + vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); + + // force all descriptor sets to be referenced + for(int i = 0; i < ARRAY_COUNT(descset); i++) + vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[i], 0, + NULL); + + // bind the actual one + vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[0], 0, + NULL); + + Vec4i idx = {(int)index}; + vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &idx); + + vkCmdDraw(cmd, 3, 1, 0, 0); + + vkCmdEndRenderPass(cmd); + + FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); + + vkEndCommandBuffer(cmd); + + Submit(0, 1, {cmd}); + + Present(); + } + + return 0; + } +}; + +REGISTER_TEST(); diff --git a/util/test/demos/vk/vk_test.cpp b/util/test/demos/vk/vk_test.cpp index 981e5f3cc..f3d3b5a22 100644 --- a/util/test/demos/vk/vk_test.cpp +++ b/util/test/demos/vk/vk_test.cpp @@ -1399,6 +1399,18 @@ void VulkanGraphicsTest::getPhysFeatures2(void *nextStruct) } } +void VulkanGraphicsTest::getPhysProperties2(void *nextStruct) +{ + for(const char *ext : enabledInstExts) + { + if(!strcmp(ext, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) + { + vkGetPhysicalDeviceProperties2KHR(phys, vkh::PhysicalDeviceProperties2KHR().next(nextStruct)); + return; + } + } +} + template <> VkFormat vkh::_FormatFromObj() { diff --git a/util/test/demos/vk/vk_test.h b/util/test/demos/vk/vk_test.h index 2b47cb113..230be9c8f 100644 --- a/util/test/demos/vk/vk_test.h +++ b/util/test/demos/vk/vk_test.h @@ -227,6 +227,7 @@ struct VulkanGraphicsTest : public GraphicsTest VkSampler createSampler(const VkSamplerCreateInfo *info); void getPhysFeatures2(void *nextStruct); + void getPhysProperties2(void *nextStruct); std::mutex mutex; diff --git a/util/test/tests/Vulkan/VK_Large_Descriptor_Sets.py b/util/test/tests/Vulkan/VK_Large_Descriptor_Sets.py new file mode 100644 index 000000000..d049ffe0a --- /dev/null +++ b/util/test/tests/Vulkan/VK_Large_Descriptor_Sets.py @@ -0,0 +1,42 @@ +import renderdoc as rd +import os +import time +import rdtest + + +class VK_Large_Descriptor_Sets(rdtest.TestCase): + demos_test_name = 'VK_Large_Descriptor_Sets' + + def run(self): + self.capture_filename = self.get_capture() + + self.check(os.path.exists(self.capture_filename), "Didn't generate capture in make_capture") + + rdtest.log.print("Loading capture") + + memory_before: int = rd.GetCurrentProcessMemoryUsage() + start_time = time.time() + + self.controller = rdtest.open_capture(self.capture_filename, opts=self.get_replay_options()) + + duration = time.time() - start_time + memory_after: int = rd.GetCurrentProcessMemoryUsage() + + memory_increase = memory_after - memory_before + + rdtest.log.print("Loaded capture in {:02} seconds, consuming {} bytes of memory".format(duration, memory_increase)) + + if memory_increase > 1200*1000*1000: + raise rdtest.TestFailureException("Memory usage is too high".format(duration)) + else: + rdtest.log.success("Memory usage is OK") + + if rd.IsReleaseBuild(): + if duration >= 2.5: + raise rdtest.TestFailureException("Time to load is too high") + rdtest.log.success("Time to load is OK") + else: + rdtest.log.print("Not checking time to load in non-release build") + + if self.controller is not None: + self.controller.Shutdown() \ No newline at end of file