From 3acb726ed191a8cd53d641aced99daa9fdb5fe17 Mon Sep 17 00:00:00 2001 From: baldurk Date: Mon, 9 Jul 2018 16:15:59 +0100 Subject: [PATCH] Specify the right texture target creating backbuffer depth/stencil --- renderdoc/driver/gl/gl_driver.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/renderdoc/driver/gl/gl_driver.cpp b/renderdoc/driver/gl/gl_driver.cpp index cd34e048c..04043fa40 100644 --- a/renderdoc/driver/gl/gl_driver.cpp +++ b/renderdoc/driver/gl/gl_driver.cpp @@ -709,10 +709,10 @@ void WrappedOpenGL::Initialise(GLInitParams ¶ms, uint64_t sectionVersion) } if(stencil) - drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_STENCIL_ATTACHMENT, eGL_TEXTURE_2D, + drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_STENCIL_ATTACHMENT, target, m_FakeBB_DepthStencil, 0); else - drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT, eGL_TEXTURE_2D, + drv.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT, target, m_FakeBB_DepthStencil, 0); }