From 3b5dec17fcced41aaef8b2096a0af605f4fe39fc Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 10 May 2019 17:56:34 +0100 Subject: [PATCH] Reset pack state, not unpack state, when fetching texture data --- renderdoc/driver/gl/gl_replay.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/renderdoc/driver/gl/gl_replay.cpp b/renderdoc/driver/gl/gl_replay.cpp index f26a97300..fd3f3c4a3 100644 --- a/renderdoc/driver/gl/gl_replay.cpp +++ b/renderdoc/driver/gl/gl_replay.cpp @@ -2488,10 +2488,12 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip, // fetch and return data now { - PixelUnpackState unpack; - unpack.Fetch(true); + MakeCurrentReplayContext(m_DebugCtx); - ResetPixelUnpackState(true, 1); + PixelPackState pack; + pack.Fetch(true); + + ResetPixelPackState(true, 1); if(texType == eGL_RENDERBUFFER) { @@ -2709,7 +2711,7 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip, } } - unpack.Apply(true); + pack.Apply(true); drv.glBindTexture(texType, prevtex); }