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Support input source vars referencing complex struct type debug vars
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@@ -2894,15 +2894,7 @@ RDTreeWidgetItem *ShaderViewer::makeDebugVariableNode(const ShaderVariable &v, r
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const ShaderVariable *ShaderViewer::GetDebugVariable(const DebugVariableReference &r)
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{
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if(r.type == DebugVariableType::Input)
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{
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for(int i = 0; i < m_Trace->inputs.count(); i++)
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if(m_Trace->inputs[i].name == r.name)
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return &m_Trace->inputs[i];
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return NULL;
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}
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else if(r.type == DebugVariableType::ReadOnlyResource)
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if(r.type == DebugVariableType::ReadOnlyResource)
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{
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for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
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if(m_Trace->readOnlyResources[i].name == r.name)
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@@ -2918,10 +2910,13 @@ const ShaderVariable *ShaderViewer::GetDebugVariable(const DebugVariableReferenc
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return NULL;
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}
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else if(r.type == DebugVariableType::Constant || r.type == DebugVariableType::Variable)
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else if(r.type == DebugVariableType::Input || r.type == DebugVariableType::Constant ||
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r.type == DebugVariableType::Variable)
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{
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rdcarray<ShaderVariable> *vars =
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r.type == DebugVariableType::Constant ? &m_Trace->constantBlocks : &m_Variables;
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r.type == DebugVariableType::Input
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? &m_Trace->inputs
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: (r.type == DebugVariableType::Constant ? &m_Trace->constantBlocks : &m_Variables);
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rdcstr path = r.name;
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