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Update docs for new verify buffer access option
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@@ -133,11 +133,14 @@ If the application creates a command list early and replays it indefinitely with
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| :guilabel:`Verify Map() Writes` Default: ``Disabled``
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| :guilabel:`Verify Buffer Access` Default: ``Disabled``
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This option adds checking to any ``Map()`` calls that adds a boundary marker after any ``Map()`` pointer returned during a captured frame. These markers are checked on ``Unmap()`` and if they have been modified a message box will pop up alerting you to this, and you can click Yes to break in the debugger in the target application and investigate the problem.
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Note this is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
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It will also initialise any buffers with undefined contents after creation with a marker value to catch use of undefined contents that may not always be zero.
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.. note::
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This option is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
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