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Add notes about where we'd need to handle queue resource sharing
* This won't be handled until after 1.0 (since that's when we'll support multiple queue families, etc.
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@@ -44,6 +44,7 @@ In no particular order, features that are not planned until after 1.0.
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* Stepping inside vkCmdExecuteCommands
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* Support for replaying captures on a different machine to where they were captured
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* Shader debugging
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* Sharing resources between different queues, and ownership changing hands
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* Mesh output data after geometry and tessellation shaders
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* Vertex picking
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* Pixel history
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