Add notes about where we'd need to handle queue resource sharing

* This won't be handled until after 1.0 (since that's when we'll support
  multiple queue families, etc.
This commit is contained in:
baldurk
2015-12-02 20:45:36 +01:00
parent acb38757cd
commit 3c8fe0e44a
4 changed files with 7 additions and 1 deletions
+1
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@@ -44,6 +44,7 @@ In no particular order, features that are not planned until after 1.0.
* Stepping inside vkCmdExecuteCommands
* Support for replaying captures on a different machine to where they were captured
* Shader debugging
* Sharing resources between different queues, and ownership changing hands
* Mesh output data after geometry and tessellation shaders
* Vertex picking
* Pixel history