mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-16 11:36:48 +00:00
Vulkan DebugPixel support for multiview debugging
Output "ViewIndex" into the pixel shader hits array Select the pixel shader input which matches the viewIndex to the passed in view Ignore the view parameter if set to ~0U (rd.ReplayController.NoPreference) Ignore the view parameter if any subpass has empty multiviews
This commit is contained in:
@@ -2620,9 +2620,9 @@ IBufferViewer *CaptureContext::ViewConstantBuffer(ShaderStage stage, uint32_t sl
|
||||
}
|
||||
|
||||
IPixelHistoryView *CaptureContext::ViewPixelHistory(ResourceId texID, uint32_t x, uint32_t y,
|
||||
const TextureDisplay &display)
|
||||
uint32_t view, const TextureDisplay &display)
|
||||
{
|
||||
return new PixelHistoryView(*this, texID, QPoint(x, y), display, m_MainWindow);
|
||||
return new PixelHistoryView(*this, texID, QPoint(x, y), view, display, m_MainWindow);
|
||||
}
|
||||
|
||||
QWidget *CaptureContext::CreateBuiltinWindow(const rdcstr &objectName)
|
||||
|
||||
Reference in New Issue
Block a user