lazily fetch subsamples in MSAA textures

This commit is contained in:
Remi Palandri
2022-02-10 10:24:17 +00:00
committed by Baldur Karlsson
parent 38fa7a1ac7
commit 3d07a0b568
3 changed files with 12 additions and 4 deletions
+1 -1
View File
@@ -691,7 +691,7 @@ void ReplayOutput::Display()
disp.linearDisplayAsGamma = true;
disp.flipY = false;
disp.subresource = m_Thumbnails[i].sub;
disp.subresource.sample = ~0U;
disp.subresource.sample = 0;
disp.customShaderId = ResourceId();
disp.resourceId = m_pDevice->GetLiveID(m_Thumbnails[i].texture);
disp.typeCast = m_Thumbnails[i].typeCast;