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lazily fetch subsamples in MSAA textures
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committed by
Baldur Karlsson
parent
38fa7a1ac7
commit
3d07a0b568
@@ -691,7 +691,7 @@ void ReplayOutput::Display()
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disp.linearDisplayAsGamma = true;
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disp.flipY = false;
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disp.subresource = m_Thumbnails[i].sub;
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disp.subresource.sample = ~0U;
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disp.subresource.sample = 0;
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disp.customShaderId = ResourceId();
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disp.resourceId = m_pDevice->GetLiveID(m_Thumbnails[i].texture);
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disp.typeCast = m_Thumbnails[i].typeCast;
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