From 3d9a32d4e078edcdb370d8347bb1654b4965324b Mon Sep 17 00:00:00 2001 From: baldurk Date: Fri, 23 Sep 2016 13:03:45 +0200 Subject: [PATCH] Autosize the compute shader row, to account for the debug bit wrapping --- .../Windows/PipelineState/D3D12PipelineStateViewer.Designer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderdocui/Windows/PipelineState/D3D12PipelineStateViewer.Designer.cs b/renderdocui/Windows/PipelineState/D3D12PipelineStateViewer.Designer.cs index 93a83b400..b61840666 100644 --- a/renderdocui/Windows/PipelineState/D3D12PipelineStateViewer.Designer.cs +++ b/renderdocui/Windows/PipelineState/D3D12PipelineStateViewer.Designer.cs @@ -4383,7 +4383,7 @@ this.compTableLayout.Location = new System.Drawing.Point(0, 0); this.compTableLayout.Name = "compTableLayout"; this.compTableLayout.RowCount = 5; - this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 60F)); + this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.AutoSize)); this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F)); this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F)); this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));